Alpha 2.0 Update


Wow, Alpha 2.0! Big leap, but it marks the beginning of the next phase of development: testing different level and obstacle configurations to find the point where the level design and game design start to meet! Still some key components to go, after all the explosion barely does anything at this point, but it's coming. Next update should include more levels.  Feedback is deeply appreciated at this stage, what annoys you about these levels? What feels good? Too easy or hard? In the Beta stage these levels will become templates to build much larger, more expansive levels, so making sure each one feels good is important.

Changes for a2.0

- Added test levels! (only 2, for now)
- Increased grapple distance
- Added indicator of player health
- Increased gravity scale on player
- reduced drag on player
- Added "Next Level" button to escape menu
- Wider camera viewport size
- Added slowmo effect for key areas in levels
- Added sound effects for hazard collisions
- Fixed bug allowing for potentially infinite speed increase when repeatedly grappling over short time

Files

Alpha1.3.zip 7 MB
May 17, 2021
Alpha2.0.zip 9 MB
May 18, 2021

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