Alpha 2.2


a2.2 changelog
- new level ("ZigZag")
- made slowmo effect a bit smoother
- changed positioning of level 2 ("Roundabout") finish line so the triggervolume wouldn't interrupt player grapple easily
- added some extra force to W/S
- level select UI in escape menu

Bugfix
- fixed bug where grapple the grapple line wouldn't draw if player had just missed their grapple
- fixed bug where player wouldn't take damage after initial tick if resting on surface of a hazard block
- fixed issue where enemy hitboxes would collide with other enemies and pickup hitboxes

Files

Alpha2.2.zip 9.3 MB
May 19, 2021

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